Rare: We're not your typical developer. Over 30 years in the game-making business, every moment has been dedicated to kicking out one beloved title after another. We've tried all manner of new things in that time, but if there's one thing we've truly come to believe, it's the importance of having fun every single day and infusing it into everything we create. That's the core of who we are - check out the Rare Replay collection for three whirlwind decades of evidence.
We strive to keep Rare a fantastic place to work, from its beautiful location and state-of-the-art facilities to a strong focus on work/life balance. If you're a keen gamer, chances are you've already caught wind of our epic shared world pirate adventure Sea of Thieves, revealed at E3 2015 and currently in Technical Alpha phase with players from our Insider Programme. With every day bringing new challenges and discoveries in equal measure, there's never been a more rewarding time to join our daredevil crew!
The Deployment Pipeline team is a small, empowered team with big dreams.
We're responsible for reducing the time it takes between deciding to make a change to having it available to players. We enable the studio to experiment and test hypotheses through effective feedback loop, in a reliable, quick and sustainable way.
Our mission is to be able to release the latest features to our players with a push of a button without even having to be in the studio.
We think that one of the best things about working here is that every day provides us an opportunity to experiment and to learn, to find out we were wrong and to get better at what we think we know. So our team culture reflects this; we're agile, we pair, we mob - we do whatever it takes to spread knowledge within the team and get a top quality job done. We promise that if you're looking to grow, you'll have access to the range of challenges you need to truly broaden your experience. But most of all, you'll be part of a team of friendly, highly talented developers who like nothing better than sharing their own challenges and their expertise with you.
o Enable developers and artists to iterate locally as fast as possible.
o Provide a world class development environment, scalable pipeline and infrastructure that enable the team to develop, experiment with and deliver high quality features quickly and with confidence.
o Solve the complex problems and challenges of developing games at scale, such as continuously optimising our commit stage without sacrificing stability and quality.
o Help us run part of our deployment pipeline off-premises.
REQUIRED SKILLS AND EXPERIENCE
o Have several years’ experience in software design, programming and debugging skills in, possibly, a range of languages.
o Be enthusiastic about modern development techniques and be demonstrably keen to apply them to games.
o Love to do hard things and develop simple tools and processes so everyone can do those hard things.
o Have experience in at least one of these areas:
Implementing and maintaining Continuous Integration systems
Software configuration management tools
Managing Version control system